Turn Back the Clock Classic (12-U)     BACK TO TOURNEY INFO

TOURNAMENT RULES
  1. Tournament Format - Refer to each individual tournament, formats may vary.
  2. All coaches must report to Registration Booth prior to competing in their first game.
  3. Rosters - 25 player open roster, amateur status only.
    1. A player cannot be rostered on more than one team in the same age division of an individual event. A player can compete on multiple rosters of different age groups of an event (i.e. John Smith could be listed on both a team in the 16-U age group as well as a team in the 18-U age group, but not for two teams in the 16-U age group). The player must be listed on all team rosters at the start of the event. He cannot be added to a roster after the start of the event. If a player is listed on two rosters, the team in which he plays for first shall be the team that he must remain with for the duration of the tournament.
    2. For tournaments up to our Labor Day event, rosters with birth dates and proof of age as of April 30 of the current calendar year must be turned in to the registration Booth prior to first tournament game.
      1. Although we do not check birth certificates at the time of check in, all coaches must be able to provide a copy of any player’s birth certificate in the event a player’s age is protested.
    3. For our fall tournaments, starting with our Labor Day event, we will adhere to the following age determination:
      10-U (currently in 5th grade or younger)
      11-U (currently in 6th grade or younger)
      12-U (currently in 7th grade or younger)
      13-U (currently in 8th grade or younger)
      14-U (currently in 9th grade or younger)
      15-U (currently in 10th grade or younger)
      16-U (currently in 11th grade or younger)
      18-U (currently in 12th grade or younger)
      1. Although, as with our summer events we do not check school ID or report cards at the time of check in, all coaches must be able to provide a copy of any players school ID, report card or other official document stating the player’s current grade or graduation date in the event a player’s age is protested.
  4. Tournament Director will be on premise, if unable to locate please contact the Registration Booth.
  5. Scoring - Each coach is required to sign the official score card following the completion of the game, which will be in the possession of the umpire crew.
  6. Entrance Fee is non-refundable.
  7. Rules - Major League rules apply except for where the following amendments override:
  8. Field Dimensions:
    1. 10-Under Division – 60' base paths & 46' pitching mound.
    2. 11 & 12-Under Division - 70' base paths & 50' pitching mound.
    3. 13-Under Divisions through Adult - 90' base paths & 60'-6" pitching mound.
  9. Balks:
    1. 10-Under Division – Only warnings (for educational purposes) are given for balks.
    2. 11 & 12-Under Division - One balk warning per pitcher, after the warning, all base runners will advance one base each occurrence.
    3. 13-Under Divisions through Adult - No balk warnings, all base runners will advance one base each occurrence.
  10. Stealing:
    1. 10-Under Division – Ball must cross home plate before runner can steal. It is an immediate dead ball call if the runner leaves too early. First offense per team is a warning; each additional offense per team will result in the runner being called out.
    2. 11 & 12-Under Division - leads and steals are allowed.
    3. 13-Under Divisions through Adult - leads and steals are allowed.
  11. Infield Fly Rule:
    1. 10-Under Division – No infield fly is in effect.
    2. 11 & 12-Under Division - The infield fly rule is enforced.
    3. 13-Under Divisions through Adult - The infield fly rule is enforced.
  12. Ejections: The following outlines of the ejection rule are NON-Negotiable
    1. Any manager, coach or player who is ejected from a game must sit out the remainder of the game as well as the next scheduled game of the event.
    2. Any manager, coach player or fan that is ejected from the game, must leave the park immediately (dugout, bench & seating area). Failure to do so will result in his team’s forfeiture of the game.
    3. If the same manager, coach or player is ejected a second time from the same event he will not be allowed to participate in the remainder of the event.
    4. The BIG Vision Foundation, Inc. reserves the right to suspend or bar any individual and/or team associated with the individual from future play in the event or future events, depending on the severity of the offense or for repeat offenses.
  13. Tobacco Use:
    1. 10-Under Divisions through 19-U Divisions – Any player, coach, manager or score keeper using any type of tobacco products during the course of the game, on the field of play or in the dugout or bullpen areas will be ejected without warning. (See rule #12 regarding further ejection penalties.)
    2. Adult – Discretionary tobacco use is permitted.
  14. Game Length:
    1. 10-Under Division - 6 innings.
      1. A 10-run rule will be in effect for all games after 3-1/2 innings.
      2. Games called due to darkness or rain after the 1st inning are official as played. Games called prior to the completion of the 1st inning will be suspended and resumed at the exact point in which play was suspended.
    2. 11 & 12-Under Division - 6 innings.
      1. A 10-run rule will be in effect for all games after 3-1/2 innings.
      2. Games called due to darkness or rain after the 1st inning are official as played. Games called prior to the completion of the 1st inning will be suspended and resumed at the exact point in which play was suspended.
    3. 13-Under Divisions through Adult - 7 innings.
      1. A 10-run rule will be in effect for all games after 4-1/2 innings.
      2. Games called due to darkness or rain after the 1st inning are official as played. Games called prior to the completion of the 1st inning will be suspended and resumed at the exact point in which play was suspended.
  15. Time Limits:
    1. 10-Under Division - There will be an hour and forty-eight minute (1 hour, 48 minute) time limit on all round robin and consolation games. The clock starts at the break of ground rules. No inning may start after the 1 hour, 45 minute time limit has expired. Any inning that is in progress when the game has reached the 1 hour 48 minute time limit will be completed. All games that are ended via the time limit are official as played, regardless of what inning the game is in at the conclusion of the time limit. Games that are tied after the 1 hour 48 minute time limit, will remain as a tie in the tournament standings, teams will receive two (2) points for a win and one (1) point for a tie. Extra innings will be played if the 1 hour 48 minute time limit has not been reached. There is no time limit in "elimination round" games or championship games. Those games will be played until a winner is determined.
      1. If time expires in the bottom of an inning (Innings 1-5) with the “home” team batting while also having the lead in the game (Non-elimination round), the current batter will finish his at bat, and then the game is official as played.
    2. 11 & 12-Under Division - There will be an hour and forty-eight minute (1 hour, 48 minute) time limit on all round robin and consolation games. The clock starts at the break of ground rules. No inning may start after the 1 hour, 48 minute time limit has expired. Any inning that is in progress when the game has reached the 1 hour, 48 minute time limit will be completed. All games that are ended via the time limit are official as played, regardless of what inning the game is in at the conclusion of the time limit. Games that are tied after the 1 hour, 48 minute time limit, will remain as a tie in the tournament standings, teams will receive two (2) points for a win and one (1) point for a tie. Extra innings will be played if the 1 hour, 48 minute time limit has not been reached. There is no time limit in "elimination round" games or championship games. Those games will be played until a winner is determined.
      1. If time expires in the bottom of an inning (Innings 1-5) with the “home” team batting while also having the lead in the game (Non-elimination round), the current batter will finish his at bat, and then the game is official as played.
    3. 13-Under Division through 19-Under Division - There will be a two hour and three minute (2 hours, 3 minute) time limit on all round robin and consolation games. The clock starts at the break of ground rules. No inning may start after the two-hour time limit has expired. Any inning that is in progress when the game has reached the two-hour time limit will be completed. All games that are ended via the time limit are official as played, regardless of what inning the game is in at the conclusion of the time limit. Games that are tied after the two-hour and three minute time limit, will remain as a tie in the tournament standings, teams will receive two (2) points for a win and one (1) point for a tie. Extra innings will be played if the two-hour time limit has not been reached. There is no time limit in "elimination round" or championship round games. Those games will be played until a winner is determined.
      1. If time expires in the bottom of an inning (Innings 1-6) with the “home” team batting while also having the lead in the game (Non-elimination round), the current batter will finish his at bat, and then the game is official as played.
    4. Adult Division - There will be a two hour, 33 minute time limit on all round robin and consolation games. The clock starts at the break of ground rules. No inning may start after the two hour, 33 minute time limit has expired. Any inning that is in progress when the game has reached the two hour, 30 minute time limit will be completed. All games that are ended via the time limit are official as played, regardless of what inning the game is in at the conclusion of the time limit. Games that are tied after the two hour, 33 minute time limit, will remain as a tie in the tournament standings, teams will receive two (2) points for a win and one (1) point for a tie. Extra innings will be played if the two-hour time limit has not been reached. There is no time limit in "elimination round" or championship round games. Those games will be played until a winner is determined.
      1. If time expires in the bottom of an inning (Innings 1-6) with the “home” team batting while also having the lead in the game (Non-elimination round), the current batter will finish his at bat, and then the game is official as played.
  16. Umpires may call for speed-up rules at any point in the game. Speed-up rules consist of five warm-up pitches between innings and returning the ball directly back to pitcher after an out.
  17. Batting Line-up/number of players:
    1. 10-Under Division:
      1. Teams must start a game with a minimum of nine players. Once the game is started, a team can complete a game with only eight players. Fewer than eight players will result in a forfeit.
      2. Unlimited batting order. All players on the roster may bat and be rotated into a defensive position without limitations. In the event of an injury where a player can no longer participate in the game, that players position in the batting order will be skipped without penalty. In the event that a player is ejected from the game, an out will be awarded to the opposing team each time said players position comes up in the batting order. (See rule #12 regarding further ejection penalties.)
    2. 11 & 12-Under Division:
      1. Teams must start a game with a minimum of nine players. Once the game is started, a team can complete a game with only eight players. Fewer than eight players will result in a forfeit.
      2. Unlimited batting order. All players on the roster may bat and be rotated into a defensive position without limitations. In the event of an injury where a player can no longer participate in the game, that players position in the batting order will be skipped without penalty. In the event that a player is ejected from the game, an out will be awarded to the opposing team each time said players position comes up in the batting order. (See rule #12 regarding further ejection penalties.)
    3. 13-Under Divisions through Adult:
      1. Teams must start a game with a minimum of nine players. Once the game is started, a team can complete a game with only eight players. Fewer than eight players will result in a forfeit.
      2. Teams may choose to bat a 9-man, 10-man or entire team batting order. Both a DH and/or an EH may be used. The DH can be used for any player in the line-up. If a team begins a game batting 10 or more players, they must finish the game batting the same amount of players as they started the game with. However, in the event of an injury where a player can no longer participate in the game and no substitutes are available, that player’s position in the batting order will be skipped without penalty. In the event that a player is ejected from the game, and no substitutes are available, an out will be awarded to the opposing team each time said player’s position comes up in the batting order. (See rule #12 regarding further ejection penalties.)
  18. Infield and outfield practice is NOT permitted. Teams must wear turf shoes or sneakers while warming up and must also avoid standing on the foul lines.
  19. All BIG Vision Foundation Tournament events are wood bat only tournaments. Players are only allowed to use one piece solid wood, wood laminate & bamboo bats. The use of metal-wood brand, DeMarini Composite DXCDY Youth and any other two-piece composite bats are not permitted.
  20. Starting players may re-enter the game one time in the same position in the batting order as he had previously been in.
    1. In the event of an injury only and all legal substitutes have been entered into the game, a starting player may then re-enter the game in the injured players batting position even if that was not his original batting position without penalty.
    2. In the event of an injury where a player can no longer participate in the game and the team only has nine players available (or was 10 with an EH or the entire order), that players position in the batting order can be skipped without penalty. Once a player leaves the game due to an injury and no substitutes are available, the player that left the game cannot return in that same game.
      1. In the event that a player is ejected from the game, and no substitutes are available, an out will be awarded to the opposing team each time said player’s position comes up in the batting order. A starting player MAY NOT re-enter the game in a batting position other than the one he was originally in to replace an ejected player. (See rule #12 regarding further ejection penalties.)
    3. Teams are permitted to complete a game with eight players.
  21. Home team is decided by a coin toss, with the exception of play-off round games, in which the team that finished higher in the group round robin play will be home team (i.e. B-2 vs. A-1, A-1 will be the home team for that game). In the event that two like seeds meet in the play-off round (i.e. A-1 vs. B-1), a coin toss will again be used to determine home team.
  22. Any base-runner who does not slide or avoid contact with a fielder will be called out with the possibility of ejection, if the umpire deems necessary.
  23. The Tournament Director(s) will rule on any point not covered in these amendments and rules.
  24. Decisions by the Tournament Director are final.
  25. Fans are not permitted in the dugouts or bench area.
  26. Bat Boys/Girls must wear a protective helmet at all times.
    1. Adult base coaches are not required to wear a protective helmet when coaching on the base lines, however, if a player is coaching a base, they are required to wear a full double ear flap helmet while coaching said base.
  27. Game balls will be supplied by, and must be returned to, the umpire crew.
  28. Spikes:
    1. 10-Under Division - Only rubber spikes can be worn. Metal spikes are not permitted.
    2. 11 & 12-Under Division - Only rubber spikes can be worn. Metal spikes are not permitted.
    3. 13-Under Divisions through Adult - Metal spikes are permitted.
  29. Protests:
    1. The protesting manager must notify the umpire in chief of the protest before any pitch or play begins following the protested call. A one-hundred ($100.00) dollar cash protest fee must be presented at that time. Then the Tournament Director along with the umpire crew will look up the rule allegedly broken. If the protest is granted, the protest fee is returned in full. If the protest is denied, the protest fee is forfeited in full. No games will be played under protest.
    2. Age protests much be filed prior to the completion of round robin play. A one-hundred ($100.00) dollar cash protest fee must be presented at that time. At that time the Tournament Director will require both teams to provide documentation for their entire rosters, proving proof of age or graduation year. If the protest is granted, the protest fee is returned in full. If the protest is denied, the protest fee is forfeited in full. No games will be played under protest.
  30. Forfeits - There will be a three hundred ($300.00) dollar forfeit fee billed to any team who forfeits any tournament game. No team within your organization will be able to participate in any other games, until invoice is paid in full. This includes the current event being participated in and/or any other future events.
  31. Awards - Awards are determined by each individual tournament and may vary. Following the completion of the championship game, please immediately line up on your respective foul line in order to receive recognition.